eso buff tracker addon

Updated language translation files with many previously missing strings (still requires human translation). Added Vengeful Soul AOE tracking and release trigger to cancel it when collected for Sul-Xan's Torment (and Perfected). Added Templar Cleansing Ritual AOE (and morphs) and Templar Spear Shards AOE (and morphs) support. Changed XML comment code format to (hopefully) avoid parsing error on non-Windows OS(?). New option to display auras with the countdown animation effect (similar to Foundry Tactical and ActionDurationReminder), with a black backdrop making icons much easier to see. Votan's Improved Quests 11. This addresses the reported issue of auras disappearing in AVA (PVP) zones. Fixed group aura functionality for supported setups and properly disabled for unsupported addons (for now). S'rendarr - Aura, Buff & Debuff Tracker. Added new feature: "Show only player debuffs on target" under target filters. That being the case, I decided these were mostly just unnecessary clutter. Reverted duplicate auras for Acid Spray and Molten Armaments being blacklisted by default. Fixed clicking off food not releasing aura in Srendarr frames. Removed LUI group frame compatibility until I can find time to figure out why group ID's go out of sync. Added new Debuff Whitelist option. EDIT: Fixed on-use aura cancellations like 2H Follow Up not cancelling when used if set to prominent. Further improved performance by shifting supported sets from combat event proc tracking to native EFFECT_CHANGE event tracking. Added new option under Filters, Target for "Only Target Major" which will make it so only Major debuffs will show on your target. Added stack tracking support for Roksa the Warped and Shell Splitter sets. Solved by writing a custom function to handle counting set items, while making use of "GetItemLinkEquipType(itemLink) == EQUIP_TYPE_TWO_HAND" to ensure proper counting of the number of set pieces a single item is worth. Added new frame choice option for gear procs not normally tracked by the game, and separated these from enchant procs. weren't obeying aura fade time settings. Fixed error with non-max level characters from previous empty slot proc fix. Fixed default values for aura padding set to negative numbers causing first time users to have bad display experience with group buffs! Fixed a bug with higher aura fade settings that would result in cooldown and proc tracking becoming de-synced due to not refreshing if an aura had ended but was still fading when re-proc'd. New Cooldown Action Bar option: If enabled (assigned to a frame) shows a constant indicator for any gear sets you have equipped which can proc, and switches to cooldown tracking when they proc. Changed Maw of the Infernal timer and cooldown to read "Summon Daedroth" instead of "Firey Jaws. Screaming Cliff Racer will now use stack tracking to show if the effect is normal (1) or quadrupled due to using on Off-Balance target (4). Updated internal source list for Major/Minory effects with several additions/removals. Fixed right-click aura in icon mode to dismiss (when possible) wasn't working. Added the option to show "Only Player Group Buffs" to the Group Buff Filter section. Machine translated lines are indented. Cleaned up commented mess left in ability database from previous obsolete rank removal. Fixed game reporting Sunderflame debuff as a buff incorrectly. Added the ability to set individual ID's for configured prominent auras to separate frames! The game gives no unique reference ID for targets in the game. Icons now fit all the way to the edge of the frame. It supports all the standard abilities that appear under the Character window or the built-in tracker, as well as many effects like enchants and gear procs, cooldowns and other things that normally only show via graphical effects on your character (or not at all). Fixed debuff auras set to prominent using player set buff color instead of debuff color. Fixed cooldown timer showing over icon background for icons with transparencies (Tremorscale, etc.). EDIT: Added release triggers for Blastbones and morphs so the timer cancels when your bones explode. Welcome to the ESO Buffs and Debuffs Guide. Other various code cleanup and maintenance. Fixed gear set proc cooldown tracking disappearing when the effect of the set is a debuff on the target and you look away from the target. Added support for remaining two new sets that require it: Dark Convergence & Hrothgar's Chill. Added ground AOE tracking support for Mantle of Siroria (normal & perfect) and removed redundant and confusing proc tracking auras. Eso Srendarr buff tracker - How to Basics - YouTube Updated LibAddonMenu, LibMediaProvider, and LibStub to the latest. Added new option to modify the volume level of the custom Srendarr proc sound. Ultimate Charge Tracker : Buff, Debuff, Spell : Elder Scrolls Online AddOns Added support for Sorcerer ability Defensive Rune. Updated API to latest for Dark Brotherhood. Fixed unable to drag Srendarr frames when unlocked and sample auras are shown. Fixed certain cooldown timers still sometimes duplicating when looking away and back at a target. Srendarr accounts for this behavior. Should give Roaring Opportunist more visibility even when procing with very low SP/magicka. Changed the way manually adding auras by ID to the group filter works. Added new source of Focused Aim 2s refresh aura to default blacklist. Added new option to the Tenths of Seconds setting under General Options. EDIT: Fixed active cooldown bar not updating on gear change and removed update delay. Added support for Guard CC ability: Cage Talons. Should now properly show when cast by other sources if enabled either in prominent config or target filters. For example, you can add Simmering Frenzy from the Vampirism tree to a Prominent bar now (by name preferably or by ID), so that you can more easilly keep track of when it is up so you don't die in the heat of combat. Added release trigger support to several dynamic sets. Fixed Stone Talker's Oath cooldown tracking. Updated changed cooldown for Healing Mage. Fixed "Sload's Call" buff from Thrassian Stranglers not clearing when changing zones. Lore Books 9. Fixed Stampede AOE being cancelled by other's casts due to game sometimes not sending source for previous used ID. Added support for stack tracking for Sergeant's Mail set. Fixed Templar Restoring/Channeled Focus showing duplicate AOE timer (no longer needed). Fixed Defending Warrior (Resilient Yokeda) cooldown always resetting on block. Improved debug information for Show All Combat Events. Fixed bug causing target auras to disappear when changing targets then switching back. Returned to light polling to detect wrong UI state returned from the game or blocking addons receiving events when first entering PVP areas, leading to hidden auras. If it works, great. But it is often requested so it is there if you want to experiment. Fixed issue with alternate aura icons not taking effect after previous update (thanks Majeure for reporting). Fixed Infallible Aether set proc to properly track as a debuff on the target. Modified time display to show seconds next to minutes remaining. This is the number of seconds that Srendarr will wait for this to complete, which may depend on your CPU and/or server lag. Fixed special cases of Major Force with a variable duration (Master Architect, War Machine, Lokkestiiz, Roaring Opportunist) wasn't always showing the aura properly, or not at all until after forcing a repopulation through menus (thanks Blackbird V for the report). It appears in further testing that rather than PTS having a different abilityID as seemed to be indicated by user screenshot, it may actually be a case of acquisition of the buff sending multiple event results (ACTION_RESULT_EFFECT_GAINED and ACTION_RESULT_EFFECT_GAINED_DURATION) and so needed a special case flag set in AuraData much as the fix I coded for Skoria, Burning Spellweave, and others. Sorcerer Helper is back! Elder Scrolls Online Fixed superfluous aura showing for Templar spear shards. It will now allow you to enter auras not tracked by the game that Srendarr doesn't already have a custom aura for. This would cause problems where, if you cast an ability like Dark Shade, then dragged your abilities around and re-cast it without swapping bars, the timer would not update. Added release trigger support for Fire Rune and morphs (mage guild) so that when your rune triggers, the ground AOE is cancelled instantly instead of hanging around the full duration. Happily things like Unstable Wall of Elements and Ash Cloud will not disappear when re-casting them with a timer remaining anymore, but instead properly refresh their duration as they should. Fixed Crystal Fragments proc showing cast bar on instant cast. Specifically, added the English lines to commented language files so you don't have to switch back and forth when doing translations. Added description of values for the AuraData.lua abilityCooldowns database in comments of that file. You still have the weapon/spell damage buff though for 15s. This is due to API limitations. Added event cancellation support for Beast Trap and morphs. You can see which skills caused what kind of damage and which enemy caused the incoming damage. Fixed a minor annoyance where last target auras would remain floating over the empty target area when moving through load screens. Added new option to filter group frame auras by duration. If you want buff/debuff trackers, Srendarr is the best. Added proper exclusivity to Prominent Buff windows 1 and 2. Fixed errors generated by Warden Deep Fissure (and possibly base morph). Added group buff and debuff support for AUI group and raid unit frames. Combat Metrics is an addon to track your fights and use it to analyse your fights to increase your DPS. Try this if your equipped set procs aren't showing up after changing gear by. Both will now show where appropriate, assuming the hasTimer value is set correctly in the AuraData.lua abilityCooldowns database. Fixed Unstable Wall of Elements duplicate auras. Some changes to the German translation (thanks Scootworks). Much faster and should no longer generate errors due to previous out-of-range scenarios. Added full support for the following new sets: Added test fix for issues with Jolting Arms tracking desync. Fixed bug where passive buffs would sometimes disappear on changing zones or ressurection when assigned to buff frame 1. Fixed extra Channeled Focus aura showing as buff. Fixed the two elemental procs from Ilambris using the same icon (confusing when both proc at once). NOTE: in order to see your Defensive Rune status, you will need to choose a window for Toggles to display in. Fixed set detection function not always detecting you were wearing a complete set if you had the weapon needed to complete it on your backbar/offbar at the time the function ran. These issues are simply too inconsistent and frankly annoying as hell to try and code around, so while it is an imperfect solution it will have to suffice as purely event-driven state changes are simply unreliable in this instance. Improved the debug system. Rebuild the Grim Focus support to eliminate some initial bugs like long distance not registering procs. Added support for Sload's Call buff stack tracking from Thrassian Stranglers. Fixes instant crash when unlocking Srendarr controls due to unknown internal ZOS code change related to animations/3D/draw tiers. If anyone can help, or knows anyone that can help, or can possibly feature some of my work on their stream to help drive support my way, I would be immensely grateful. Map Pins, Hodor Reflexes, LUI Extended, Action Duration Reminder and more! Added blacklist entries for duplicate vampire drain auras. I have posted a bug report some time ago (. Fixed Sorcerer Storm Atronach ultimate to track as a short buff and not an AOE. Fixed Only Show During Combat/Always Show Passives settings ignored when opening/closing menus. In addition to the icon changing to the bow proc for these morphs, they will also display an animation when ready to cast. EDIT: Minor code optimization and cleanup. Added group buff/debuff support for Bandits User Interface. Dark Shade and other bar-cast ability tracking should be fixed now. Added Spanish language translation support. Added new keybind "Update Equipped Gear Sets" to force a gear set DB update. Fixed some obsolete code that was causing non-player procs and debuffs to appear when they shouldn't. Buff tracking nightmare (addons) : elderscrollsonline - Reddit Performance improvement of the reticle change event and other various code maintenance. Added a new option 'Allow Manual Debug Edit' to manually control the spam/flood filters when showing all combat events with the auto-flood filter disabled. This was due to the returns "numNormalEquipped" and "numPerfectedEquipped" not counting the weapon you don't currently have active when running GetItemLinkSetInfo. Disabled the "Show ID's" option when clicking on an aura added by ID (since there is only that one ID). Fixed non-player cast target debuffs sometimes not showing even when set to. You can see incoming and outgoing heals, check which buffs and debuffs were active during the fight and how many resources were used or regenerated. Other auras will display the name or name plus description, based on whether the game HAS a description for the given aura. Fixed drag overlays to remain displayed when exiting and re-entering Srendarr options when unlocked. Major overhaul of several functions based on reports of performance drops since last update. Should significantly improve performance when using these methods to swap multiple pieces of gear. Added new separate Group/Raid Buff & Debuff tracking with full Whitelist/Blacklist support! Mainly to build the functionality necessary to avoid duplicate auras when the game generates them for auras added to Prominent bars, which would normally be ignored even when in the global blacklist (default Prominent behavior). Fixed custom LibAddonMenu controls not being interactable due to ZOS draw tier changes. Many other improvements and code adjustments. Added callback to hide all auras when in menus. If you add either one to prominent it will add the ID's from both automatically, and only "Off Balance" will show in the recent auras list. Added stack tracking for Asylum Destruction Staff. Type /sdbadd XXXXXX or /sdbremove XXXXXX (where XXXXXX is the number of an ID you wish to hide/show) to add/remove ID's from the flood filter. NOTE: This will disable the ability to see fake debuffs from Srendarr which the game doesn't normally track (like Trap Beast bleed when target is stun immune) if you move your mouse off the target and back again. Re-populated Major and Minor buff list with all current (Morrowind) ID's and effect types. Need users to enable showing ID's under Debug and submit the ID that shows in the AOE frame when you drop the trap to add more ranks. ZOS has indicated they will add a way to check, Srendarr - Aura, Buff & Debuff Tracker (updated), Srendarr - Aura, Buff & Debuff Tracker (for Update 6), Srendarr - Aura, Buff & Debuff Tracker (for Update 5), https://www.esoui.com/portal.php?id=bug&bugid=4316. Fixed the position of icon mode tooltips so they no longer cover the aura icons. You can sometimes enter the set name and when the proc goes off a knee for it appears. Anyone knows which addon is this? Elder Scrolls Online Corrected Warden Scorch timer (and morphs) to properly display as AOE. Various code cleanup. Added an option to disable showing proc animation for Grim Focus and morphs on the auras under General options. You will need to log into the missing characters with account-wide off to fix them. Also cleaner. Added gear proc support for many sets the game doesn't track by default. UPDATE: Re-uploaded without version change to move the option to only show in combat to the top of the General options section in preparation for a major new update to Azurah currently in final testing Added support for the Empower proc from the Might of the Lost Legion set. Fixed group auras not displaying or being instantly canceled. Small update to previous: Performance and stability improvements. Now minute-only timers will properly round so that if the remaining seconds are greater than 30 (.5 minutes or greater) it will round the display up to the next whole minute. Fixed other player's Crystal Fragments procs triggering false proc event for player. Fixed target auras not updating when standard target buffs or debuffs not assigned to a frame even if prominent target auras exist. General improvements to Expert mode and several other functions. Explosive Rebuke (with proper cancelation on detonation), Wrath of Elements (Vateshran Destruction Staff), Force Overflow (Vateshran Restoration Staff). Fixed rank 1 of unmorphed Grim Focus not tracking stacks due to the game not sending the stack build event as the ID of the ability like every other morph. Added Roaring Opportunist cooldown support and fixed Kyne's Wind support (ID changed from PTS). Added some things to the default blacklist like extra Shadowy Disguise aura. Fixed issue where non-player debuffs on targets when shown would disappear when looking away and back. Fixed Aegis Caller, Arkasiss Genius, and Auroran's Thunder missing proc effect and updated Auroran's Thunder cooldown. Enable expert mode to use. By request, added options to filter/show ESO Plus status aura to the Filters: Aura Filters for Player and Aura Filters for Target sections. Updated the function used for checking Major/Minor effect tables for new additions/removals on game updates. EDIT: Fixed auras not appearing when applied from inventory or menu when auras are hidden. Fixed "zombie barf" (Desecrated Ground Snare) using wrong ID and not clearing when leaving area. Added Japanese language correction for Yolnakhriin set (thanks sora0v0). Must Have ESO Addons - Alcast's ESO Addons List - AlcastHQ Fixed ^m/f gender markup appearing in aura tooltips in some languages due to ZOS internal change. Re-built the database of Major and Minor buffs including the new Lifesteal, Magickasteal, etc. If you only want to see one aura icon for these or other abilities you will have to blacklist them yourself. There are also a few other named buffs and debuffs that are listed that aren't within the Major and Minor system. Fixed Sorcerer Haunting Curse ability to track 1st and 2nd explosion separately. S'rendarr - Aura, Buff & Debuff Tracker - The Elder Scrolls Online Various other code maintenance and updates. Without getting overly technical, suffice it to say it is a trade-off and ATM it is more important to ensure people can play without errors than limited cases like the above working reliably. Fixed bug related to adding to group whitelist by ID (thanks Kyoma). Previously only the player's Srendarr-only auras would be shown on group frames. My Personal UI Setup (PvE Tank) - ESO Addons Guide - YouTube Added all new sources of Major/Minor buffs and removed no longer existing ones. Re-uploaded with slight changee to previous hour/minutes fix. Skyshards 7. The most popular buff trackers use artificial timers to estimate how long an effect lasts based on the tool tip descriptions. Some language file updates and other random tweaks. Modified Expert mode search by name to add as ID if only single result is found. Added new keybind "Update Equipped Gear Sets" to force a gear set DB update. The Elder Scrolls Online - 38 Best AddOns for 2023 The Best Addons For The Elder Scrolls Online in 2023 - MMORPG.GG The Best Addons For The Elder Scrolls Online in 2023 Last updated: February 6, 2023 2 Comments Articles, Featured, General, The Elder Scrolls Online Some call them addons, others call them lifesavers. The aura tracking is designed to visually mesh with the . Move the buff/debuff icons to above your abilities' bar. (Still needs testing.). Updated Expert mode in Prominent Aura configuration to allow manually adding auras the game doesn't track and which Srendarr doesn't show by ID. So, 1 minute 52 seconds displays as 2 minutes, etc. Added the ability to right-click buffs in icon only mode to cancel them. Automatically migrates your old prominent auras so you won't lose your existing settings when upgrading. Various minor language file and code cleanup. Fixed Grim Focus (and morphs) generating errors/not working properly. Completely rebuilt the group buff code from scratch. Updated ninja Caluurion change from 10sec to 5sec cooldown (thanks Padukey). Normal mouse cursor mode will still show them, and the button to show example auras within Srendarr's settings will still work. Fixed Trap Beast and morphs to properly show ground effect, and cancel to show proc. You can add abilities to track for all group/raid members to the new Group Whitelist. Hopefully this fixes the inconsistent display of this cooldown/buff.

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